![]() ![]() ![]() and then pressing the the attack (or Weapon Art) button. cycling to the correct right-hand/left-hand weapon, In order to execute an attack animation (or a Weapon Art animation) of a different weapon that's not what your character is currently holding, the player has to do an input sequence of: In Dark Souls series and Elden Ring, Weapon Toggle is also a sequential-input method for the player to plackback different animations.įor an example of Weapon Toggle, a character can equip up to 6 weapons. In short, lots of button presses to just playback ONE different animation. and then finally pressing the attack (or Weapon Art) button. going to the inventory to select the new weapon to replace the weapon in the current weapon slot, going to the equipment sub-menu to select the current weapon slot, In Dark Souls series and Elden Ring, Hard-swapping is a sequential-input method for the player to playback different animations.įor an example of Hard-swapping, in order to execute an attack animation (or a Weapon Art animation) of a different weapon that's not what your character is currently holding, the player has to do an input sequence of: What's the evidence for "designed around a controller?" First, some preliminary knowledge. If you don't find something you like in gaming maybe it's not your thing.It's designed around a controller instead of keyboard and mouse, but that doesn't mean it's made for console. Expecting genres to bend to that is not a reasonable thing. In that case the best idea is playing stuff that's not like that. ![]() Hardcore FPS (Doom for instance) Challenge has no place in entertainment, you play things for fun not to be challenged, if you want challenge you go into the real world and do things. How does it do that when challenge is part of certain genres/series ? Yes, there are guns but the point is not "kill everything on sight" and the game makes it clear nor does the latter have strategy elements. ![]() It would be like calling Death Stranding a shooter through and through or DOOM a tactical shooter. Some people seem to think it is a souls-like because bosses are sponges on "challenge" mode and there's a lock on. It looks like it might be and is advertised as such but once you take a real look you can see it's not. It also is not a souls-like, maybe souls-lite by a stretch. ![]()
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